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41. Ongoing fight in BKG - in Corporation, Alliance and Organization Discussions [original thread]
So we had this gatecamp with a capital fleet and 200ish support on it. What happened : 1) hostiles jump in, local goes up to 650-700 2) can hardly see any hostiles for like half an hour, a few ceptors appear and blow up 3) half of the hostiles h...
- by Graph ro - at 2007.08.30 22:05:00
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42. Interesting times in BKG - in Corporation, Alliance and Organization Discussions [original thread]
This doesn't even look like a serious attempt to take the system (only a few pos in reinforced, anchored pos from different alliances look more like an advanced base than to take sov). Just a way to pull mpire/fatal back to give iac/aaa a chance, ...
- by Graph ro - at 2007.08.29 13:57:00
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43. De-Sync Proposel - in Corporation, Alliance and Organization Discussions [original thread]
Temporary solution for desync : Introduce a resync command, for players, that reloads the entire grid. And upgrade servers so that loading the grid doesn't take 30 minutes.
- by Graph ro - at 2007.08.09 17:08:00
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44. Lag and desync - lets fix it by ourselfs - in Corporation, Alliance and Organization Discussions [original thread]
Can't work..
- by Graph ro - at 2007.08.09 10:06:00
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45. [ROADKILL Press release] BKG- Battle report, 5 Carriers down. - in Corporation, Alliance and Organization Discussions [original thread]
I wasn't there, thanks for the report. We were just trying to find out why our friends lost 5 carriers while we EU Time players were sleeping. I hope there was no desync involved and just a tactical error of using carriers in docking range of a ...
- by Graph ro - at 2007.08.09 09:41:00
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46. Server issues - in EVE General Discussion [original thread]
Is a 10 minute rollback included so you won't get as many losses petitioned ?
- by Graph ro - at 2007.08.03 15:58:00
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47. Whats up in V7- ? North reloaded? - in Corporation, Alliance and Organization Discussions [original thread]
The server coding problems seems to be related with : - poor syncronization of code, probably done to optimize its performance (locks removed/moved), causing desync ; - non distributable nature of server code, allowing max 1 system -> 1 node, ...
- by Graph ro - at 2007.07.31 12:07:00
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48. Fleet battles FTL - in Corporation, Alliance and Organization Discussions [original thread]
I don't see how changing client settings will help server lag or desync.
- by Graph ro - at 2007.07.29 13:50:00
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49. Attention Sparta! - in Corporation, Alliance and Organization Discussions [original thread]
Lol lag, node crash, and then pos down, remembers me of something. I hope ccp policy has changed (there is no lag), and i hope more that they can reinforce nodes to the point where we can play this game, if it's again a node crash and lagfest, i c...
- by Graph ro - at 2007.07.25 02:34:00
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50. War updates. - in Corporation, Alliance and Organization Discussions [original thread]
The north is changing so fast, that one day we make a emergency meeting to decide what to do, and 12 hours later the meeting is canceled because the situation has evolved to where we have a cta... lol Right now it's going from free for all, to c...
- by Graph ro - at 2007.07.25 02:21:00
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51. Stain region - in Corporation, Alliance and Organization Discussions [original thread]
Stain was the most fun place for me to live in until now. Good rats (even a 6/10 plex before this weird patch), lots of pvp for gangs of medium/small size or even solo, some politics were being used when i lived there, with a few alliances having ...
- by Graph ro - at 2007.07.20 00:40:00
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52. [WTS] 30 DAY TIMECODES - ONLINE NOW - in Sell Orders [original thread]
good gtc seller
- by Graph ro - at 2006.10.14 13:04:00
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